Tuesday, 13 November 2018
Chapter 9: I hope you got your things together
I know I've thrown some shade on Cordy, but actually now that she's become a hit movie composer, the air has been cleansed of toxic ash, and there's new hope in the air. I'm not quite sure of the physics of that to be honest, but I'll take the win.
GAZ NOTE: And yes, I'm pretty guilty of throwing shade here myself. To be clear: Symphonic is a perfectly good lift - one of the best, even. It is just not what I was hoping for in the early 2nd generation; something like Science would have been much nicer. Symphonic helps a lot more if you're playing with Seasons because it finally gives you a respite from snow everywhere, but since I'm not using Seasons, the main thing it gives me is the ability to lock wishes. And I'm not going to lie, that's really really good. Just not Science good.
It's week 12, day 3, and Cordelia and Willow both age up to Adult here. Note that they are both humans, so they do not immediately age to Elder.
The soldier boy Giles did good work - he managed to get up into space! From there, a few well placed mass drivers from the "totally we won't miltarise space, oh look, what's that over there?" station, he took out a bunch of the main zombie clusters. It's a lot safer to walk around now.
This is on week 12, day 4. Military + Journalism means I no longer have any excuses; from now on, I can walk to get any job I like. So if Generation 3 sucks, that's on me. I'm not moving Giles, Cordelia, and Willow out just yet because there's no point until I'm ready to get Tara knocked up, and I want her to get to Athletics 9 and get the LTW first.
They made me a superstar athlete. I finally learned a bit about sports ball - there is a sport, it does involve a ball, but anything else they said was on a need to know basis.
I was a bit angry at that, I have to admit. There may have been some thrown objects. I might have called someone a bleeping son of a bleeping bleeping bleeper. And it's really hard to make those bleeping sounds without some sort of device, I can tell you.
To smooth things over, Giles, Willow, and Cordelia decided to move to temporary housing for on-site oversight. And then there were 4.
I couldn't honestly be bothered waiting around for Cordelia to get her LTW, so Heart Breaker is still on the table. I won't need it; from here on I ought to be able to use job related LTWs.
But not for long; I found a mate, and he put a bun in the old oven.
While I was furiously working out to the sound of children's music - they say it multiplies the cubs, and it seemed to work for Mumsy - my twin became a power broker. We were now on all the best lists, and we could buy as much stuff as we liked. To celebrate, she got her own house. And then there were 3.
Oz became an international super spy. Not bad kid, not bad - especially since Xander is still struggling with the whole mystic thing (ooh! spoooky!). I put him to work undercover; he moves to a safe house so that he can report on all the nefarious dealings of the corrupt bureaucracy.
Week 13, day 3, and now Business and Espionage both lifted. Business basically negates Criminal - you just buy a bunch of stuff before the crooks come, and sell it again afterwards - plus, you can become business partners to soak up some excess cash. It's handy - not awesome, but useful. Espionage isn't that great, but since I had to get it anyway, it does work reasonably well to unlock pretty much all sim interactions with other sims. Again - I wouldn't have picked it. But I'll take it. Poor Xander is still struggling at Mystic 9, but he has 3 days prep time before he's back to work, so I'll try and smash out some more alchemy skill. His LTW of Illustrious Author seems unlikely - still on just Writing 8. Though there's no particular hurry to clear him off until the house is otherwise full, so there might be time (16 more days until he's an elder).
I guess Mumsy had a trick she never shared, because Fred here is not a twin at all. Never mind - time to sleep little one, while I get to work on your siblings.
The twin trick is not guaranteed of course, but it is disappointing nonetheless. Still, Tara has 21 days until she ages up, which is plenty of time to get more kids out of her. This has been a rather action packed session - let's leave it there for this chapter.
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